Daniele Urgo aka DONE, I was born in Milan in 1984.
I study Scenography and specialize in New Technologies for Art at the Academy of Fine Arts, Milan.
“Polyglot” of Art, I deepen my artistic knowledge in the Academy and through different techniques from illustration to video, I begin to experiment with Digital Art and analyze human nature, surprise and shared emotion, the aspects of an undeniable visual sharing, based on collective memories.
The analysis of contemporary art leads me to analyze Urban Art and the evolution in history of this human need to communicate through every medium and on every surface.
So I developed an innovative Street Art idea, through a projector, a green laser and an open source program that could show the trace of the laser as if it were a spray can.
Artivist, I summarize my criticism by defining it ironically in a Dementialist current, that is:
a harsh criticism of Contemporary Art incapable of an analysis, but which submits to the media and new media, becoming an accomplice of a black period in the history of art.
In fact, I am deeply disappointed with social culture and I feel betrayed by digital art and contemporary artists. Therefore I face the superficiality of the 21st century observer, inviting him to a more in-depth analysis.
An invitation to exploit the new media for a deeper historical, cultural and ethical investigation.
After understanding that the passage of Digital Art from a new method has turned into an old one, I understand that Photoshop, Illustrator, digital cutouts, layers, paths, are moldy tools of a “romantic” past of a Digital Art that looked at to the future and which is now boisterously linked to advertising and commerce. This step has changed art by transforming poetics into marketing coldness.
Without abandoning Digital Art, I analyze the messages of society through reinterpretation with different techniques that may be more contemporary.
Currently I am experimenting with collage and all its historical forms, with a strong inspiration from the avant-garde of the first half of the 1900s and through a creative method of paper recycling, playing on the combination of shades and colors of waste, studying subjects and situations.